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Channel: Answers for "Authoritative Server with Offline Single-Player"
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Answer by Komak57

I'm getting a pretty rough idea of what you're trying to achieve, but I may be missing some details, so don't hate me if I was misled. From what I understand, you have Solo, and multiplayer content in...

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Answer by nastasache

Since single player have nothing to do with network, server or client, I think the application design have to be a bit different, probably something like: GameManager |-OfflineGameManager...

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Answer by baelthanoc

@OP_toss This is a really old post, but I'm a software dev new to Unity, and thought I'd throw in a thought for others that may land here. It seems to me you could just run a server on localhost for...

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Answer by Komak57

I'm getting a pretty rough idea of what you're trying to achieve, but I may be missing some details, so don't hate me if I was misled. From what I understand, you have Solo, and multiplayer content in...

View Article

Answer by nastasache

Since single player have nothing to do with network, server or client, I think the application design have to be a bit different, probably something like: GameManager |-OfflineGameManager...

View Article


Answer by baelthanoc

@OP_toss This is a really old post, but I'm a software dev new to Unity, and thought I'd throw in a thought for others that may land here. It seems to me you could just run a server on localhost for...

View Article
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