Answer by Komak57
I'm getting a pretty rough idea of what you're trying to achieve, but I may be missing some details, so don't hate me if I was misled. From what I understand, you have Solo, and multiplayer content in...
View ArticleAnswer by nastasache
Since single player have nothing to do with network, server or client, I think the application design have to be a bit different, probably something like: GameManager |-OfflineGameManager...
View ArticleAnswer by baelthanoc
@OP_toss This is a really old post, but I'm a software dev new to Unity, and thought I'd throw in a thought for others that may land here. It seems to me you could just run a server on localhost for...
View ArticleAnswer by Komak57
I'm getting a pretty rough idea of what you're trying to achieve, but I may be missing some details, so don't hate me if I was misled. From what I understand, you have Solo, and multiplayer content in...
View ArticleAnswer by nastasache
Since single player have nothing to do with network, server or client, I think the application design have to be a bit different, probably something like: GameManager |-OfflineGameManager...
View ArticleAnswer by baelthanoc
@OP_toss This is a really old post, but I'm a software dev new to Unity, and thought I'd throw in a thought for others that may land here. It seems to me you could just run a server on localhost for...
View Article
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